I know this place?

What is “I Know This Place..?”

“I Know This Place” is an experimental first-person game following a mystical quest with an unknown plot. What makes this game unique is that the quest is divided into chapters, and the plot of each chapter unveils as the players progress in the game. The plot is also affected by the players voting. After each chapter is completed, the players have the opportunity to vote for what they want the future of the game to hold.

The developers will provide clues, references and easter eggs as the basis for the plot, but each player will understand and interpret the ongoing events in their own way.

The setting

IKTP is set in old courtyards and apartments of Eastern Europe. It follows the story of a man who is the main character of the game. Players do not know his name or his past, and the intro only tells us that the hero has just received a letter from an old friend. In the letter, he has been invited to visit a place from his past, which is important.

As the story unfolds we understand that this is most likely a place from his childhood. He has not been back for many years, and so much has changed but there is still a feeling of familiarity. He arrives in a typical courtyard on a dusty autumn evening which feels like time has frozen in the 90s.

The game itself begins in a locked apartment on the first floor of an apartment building. The hero will try to figure out why he is back here, and why the objects around him are behaving strangely, and some, seem to be alive.

In the game, the hero will try to leave the apartment and the house while looking for a friend along the way. But this will not be easy, as he will have to pass through several apartments, and each apartment is a separate stage of the story, with its own riddles, “characters” and quests.

To divert the plot of the game in any direction, the different floors, apartments, and rooms of a house can represent a completely different kind of space (for example, in “pocket changes”). Players will be presented with simple and complex riddles whose solutions will bring them one step closer to finding answers. Players will also be rewarded with prizes for solving puzzles and finding easter eggs.

As players make progress through the game, they will be able to vote through the DAO on what they would like to see further. We will analyze the data provided to develop the plot for subsequent chapters. Not all players will be part of the DAO council and will influence the plot of the story. Only some selected players and investors of the game will have the opportunity to make decisions on the game and represent the rest of the IKTP community.

The game is built on the Unreal Engine with DLSS and Raytracing technologies. The first chapter is now ready and currently translated into two languages - English and Russian.

What makes IKTP original?

  • Players will be able to take part in the “creation of the world”. That is, as they progress through the chapters, the players will see how they have been able to build out the story.
  • The 90s setting in Eastern Europe during post-Soviet times is particularly interesting for players. It was an era where many important events and changes occurred which had a great effect on the people and the culture of  Eastern Europe in general.
  • Core players will be able to vote and offer their ideas for the development of the plot along with the offer to place their riddle ideas in the game.
  • There are many different characters in the game, and more will be added progressively. Many of them will surprise you. The expansion of this project is possible on a large scale, with the involvement of players in the plot, new ideas, riddles and event voice acting and other roles. It is fair enough to say that IKTP constitutes a fully-fledged community-driven quest game, unique of its kind.

Roadmap